Level Director X – Documentation
Asset – This refers to an imported image/texture atlas. You can specify the physics attributes of an asset. An example would be an image of a boulder or rock and you would set the physic attributes accordingly.
Layer – A layer is the canvas where you place your objects. Multiple layers can be added to create parallax effects or to easily group objects.
Object – In most cases an object is a display object i.e. an object that will be displayed on the level/layer. The object will be linked to an asset and therefore will inherit its properties. An example would be the boulder, you would place instances of the boulder asset on the layer.
Target – The target device display size (guide lines are added to show the target screen size).
Topics (click on image for further information)
1. StructureThis diagram gives an overview to how the entities are structured within Level Director X, start with ‘Project’.Read more.2. User InterfaceA quick overview highlighting some of the key features on the screen. Main Toolbar Tools Toolbar Project Tools Layer ToolsRead more.3. Getting StartedHome The home page allows quick access to one of the example projects or to one of your recently usedRead more.4. Asset Manager The Asset Manager is at the heart of Level Director X (LDX) and allows you to import your gameRead more.5. Animation EditorThe animation window allows you to create multiple animation sequences from a single asset group (spritesheet). Select the asset youRead more.6. Physics EditorThe Physics Editor allows you to add physic based collision properties to a given asset. Right-click on an asset andRead more.7. Corona LUA LibraryLevel Director X ships with two library modules which act as support files for when using the Corona SDK exportRead more.8. Tips and Tricks (Video)In this video we cover some of the widely asked questions and provide general tips to help improve your userRead more.9. JointsJoints (work in progress) This is one of the more complex features in LDX and can be tricky to setup.Read more.